Getting Over It

Getting Over It

Simulation

Version
1.9.8
Updated
Apr 25, 2018
Category
Simulation
Offered By
Noodlecake
Rating
3.6790123
Price
4.99$

ADVERTISEMENT

ADVERTISEMENT

Editor's Review

Getting Over It is a unique and challenging platforming game developed by Bennett Foddy, where players control a man in a pot who must navigate a steep mountain using only a hammer. Known for its quirky premise and notoriously difficult gameplay, Getting Over It has garnered a significant following since its release. The game offers a mix of frustration and satisfaction, making it a memorable experience for those willing to tackle its challenges. However, it also has its strengths and weaknesses that are worth exploring.

One of the most notable strengths of Getting Over It is its innovative gameplay mechanics. The controls are simple yet challenging; players must use the hammer to propel the character upward, which requires precise timing and skill. This unique control scheme leads to a deeply engaging experience, as players must learn to master the physics of movement to progress. The sense of achievement when overcoming difficult obstacles is incredibly rewarding, making each success feel hard-earned and satisfying.

The game's minimalist design and art style are also commendable. The environments are crafted with a surreal aesthetic, featuring various objects and structures that add to the game's charm. The graphics are simple but effective, allowing players to focus on the challenging gameplay rather than being distracted by overly complex visuals. The sound design, including the soothing voice of the narrator, adds a layer of depth, providing commentary that is both humorous and philosophical. This combination of visuals and audio creates a unique atmosphere that enhances the overall experience.

Another significant aspect of Getting Over It is the emotional journey it offers. The game is designed to be frustrating, and players often find themselves falling back to previous checkpoints after making progress. This aspect of the gameplay can lead to feelings of anger and despair, but it also fosters resilience and determination. The game encourages players to embrace their failures and keep pushing forward, making it a metaphor for overcoming obstacles in life. This emotional connection can resonate deeply with players, adding meaning to the experience.

However, Getting Over It is not without its drawbacks. One major criticism is its steep learning curve. The difficulty level can be off-putting for some players, particularly those who are not accustomed to challenging platformers. Many may find themselves frustrated and ultimately give up before experiencing the game’s deeper messages and rewards. A more gradual introduction to the game’s mechanics could help make it more accessible for a broader audience.

Another concern is that the game can feel repetitive after a while. While the challenge is a core part of the experience, the lack of variety in environments and obstacles can lead to moments of monotony. Players may find that the gameplay becomes predictable, which could detract from the overall enjoyment. Introducing more diverse challenges or environments could help keep the experience fresh and engaging throughout.

The game’s reliance on a single mechanic—using the hammer to move—can also feel limiting to some players. While mastering this mechanic is rewarding, it may lead to frustration for those who prefer a wider range of gameplay options. A more varied approach to gameplay mechanics could enhance the overall experience, providing players with different ways to engage with the game.

In terms of overall experience, Getting Over It successfully delivers a unique and thought-provoking platforming game that appeals to a niche audience. Its strengths lie in its innovative mechanics, minimalist design, and emotional depth. However, the steep learning curve, potential for repetition, and reliance on a single mechanic may detract from the enjoyment for some players. Despite these drawbacks, Getting Over It remains a memorable title for those willing to embrace its challenges.

In conclusion, Getting Over It is an entertaining yet frustrating mobile game that combines platforming with a deeper philosophical exploration of perseverance and determination. While it has its flaws, particularly regarding accessibility and variety, the overall experience is rewarding and impactful. Players seeking a unique challenge and a lesson in resilience will find much to appreciate in Getting Over It, making it a noteworthy title in the gaming landscape.

About Game

Are you ready for a challenging, nerve-wracking experience? Embrace yourself for Getting Over It with Bennett Foddy! This unusual game is not just a hobby; it's a test of your patience and endurance. Created by designer, Bennett Foddy, this game is a tribute to the 2002 B-Game classic 'Sexy Hiking'; developed by Jazzuo. This tantalizing climbing game pushes the boundaries of your sanity, demanding concentration, precision, and resilience as you strive to scale an enormous mountain.

The objective of the game is simple: conquer a mountain. But here's the catch - your only tools are a hammer and a pot. With these primitive apparatus, your task is to climb higher and higher, overcoming the physical challenges of the terrain and the mental struggle of staying committed to an objective that often seems unattainable. The game entices brave hikers with great mysteries and a promising reward at the pinnacle of this unforgiving mountain. It's not for the faint-hearted - it's brutal, it's intense, and it's phenomenally addictive.

How to play

  • So, how do you play Getting Over It with Bennett Foddy? Well, your only control is a hammer, which you manipulate using your mouse. While you might start off clumsily smashing the hammer about, with practice, you'll become adept at jumping, swinging, climbing, and even flying. Your movements need to be well-timed and perfectly executed, else you risk sliding down the mountain and losing progress.
  • The game's difficulty level increases as you move up the mountain. Each checkpoint presents a new set of obstacles that demand different strategies and techniques. The journey isn't straightforward, it's filled with twists and turns; sometimes you'll need to catapult yourself over a tree and other times you might have to pole vault across a ravine. To succeed in this game, perseverance is key. Remember, as Jazzuo himself said, 'The hiking action is very similar to the way you would do it in real life, remember that, and you will do well'.

Features

  • This game is a cruel parody of our efforts to achieve goals that often feel unreachable. It taunts players with the prospect of losing hours of progress with a single mistimed movement.
  • Its unpredictability keeps players on their toes - each segment of the mountain presents its unique challenge.
  • Throughout the game, the creator's philosophical observations serve as unique commentary that adds depth to your gameplay experience.
  • The duration of the game is elusive, ranging between 2 hours to practically infinity, depending on your skill level and perseverance.
  • Possibly the most defining feature is the fresh sense of frustration it unleashes. It pushes players to their limits and beyond, testing their composure at every step of the journey.

screenshot

Similar Games

More >